![]() Ie: fireball being synergized by fire bolt which are both pretty much the same skill.First of all, I want to say that this is my first attempt to write a character guide. This system also makes it less reliant on “same type skills”. Gain 5% attack rating per Attack skill hard point ![]() Gain 5% lightning damage & 1% chance to cast shock web on striking per lightning skill hard point Gain 5% cold damage & 1% chance to cast Glacial spike on striking per cold skill hard point Gain 5% fire damage & 1% chance to cast firestorm(same level as vengeance capped at 20) when striking per fire skill hard point Other example of what could be done with such system, take Vengeance That way a sorc/pally/barb/necro/assassin using a bow could invest in their projectile/attack/magic skill to get that bonus on Witchwild String Gain 5% magic damage per Magic skill hard point Gain 5%attack rating per attack skill hardpoint Gain 1 additional projectile per 10 projectile skill hard point Then the synergy bonus from each skills is special perks proper those skills Here’s a quick display(fine tuning required) of what it would look like based on what i started to do for a Mod i wanted to make before Blizzard cut mod support The way they added synergy system also killed item granted skills… those skills were already balanced by being low level in a mindset of not requiring synergies, but since they added synergies they have been kept at the same low level and cannot benefit from synergies on other classes.Ī better approach to Synergies would have been skill effects based on general skill type rather than Class and damage restricted So if you want to be hybrid it will most likely suck/be impossible because you would need 2 skills with few synergies and high total damage% from sysnergies By being damage only it make it so skills that get low total %damage synergy or decent total damage synergy but with too many synergy are doomed, they can never be good or take too much investment to even be decent.Īlso the way synergy system got implemented was bad because it mostly add synergies on the same branch of the tree, so if you make a fireball sorc, your synergies are also fire which sucks in terms of tactics against immunes. ![]() The current synergy system is bad, By “bad” I mean the damage only aspect of synergy system. It greatly weakened the concept of Hybrid build While the intent behind synergy system was noble, it ruined a lot of aspects of the game ![]()
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